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Overview

The In-Game Application Center normally runs as a standalone experience — it fills the screen and the application is the game. You can also load it inside the Activity Tracking module, where it behaves as an optional window players open on demand. In this embedded mode it:
  • doesn’t take over the game — movement, camera, and the topbar stay fully usable (no lockdown);
  • opens as a window by default (or full-screen if you prefer), with a close button;
  • is opt-in — you point the loader at the Application Center module and it handles everything else;
  • can be opened from the ReAdmin topbar, your own UI (client API), or server code (server API).
Embedding reuses your existing Activity Tracking loaderId and the Activity Tracking module you’ve already installed — there’s nothing extra to download or configure in your game. Forms still flow into Forms exactly as they do standalone — only the presentation changes.

Enabling it

The Application Center is toggled from workspace settings, not your game code — exactly like Calls. Nothing changes in your loader.
  1. Go to Settings → Downloads.
  2. Under In-Game Application Center, turn on Enable in your game.
  3. Choose how it appears (see Display options below).
Once enabled, the next time your servers start, the activity tracker loads the Application Center and an Applications entry appears in the existing ReAdmin topbar menu, next to Request Support and Report a Player.
The setting is delivered to your servers when they start (in the same way the Calls toggle is), so newly-started servers pick it up automatically — existing servers apply it on their next start.

Display options

Both options live next to the enable toggle in Settings → Downloads:
SettingOptionsDefaultDescription
Display modeWindowed / FullscreenWindowedWhether the panel floats over your game as a window, or fills the screen.
Dim the game behind itOn / OffOffDarkens and blocks the game behind the window while it’s open.
When embedded, the Application Center never disables movement, the camera, or the topbar — that lockdown only applies to the standalone product. A window that floats over live gameplay is the whole point of embedding.
Developers / testing: the loader config accepts an optional applicationCenter field to point the tracker at a specific Application Center build (a ModuleScript or asset id) while testing — e.g. applicationCenter = script.Parent.ApplicationCenter. It only overrides which module loads; whether the Application Center loads at all is still controlled by the workspace setting above.

Client API

When the Application Center loads embedded, you can open it from your own LocalScripts through the existing ReAdminClientAPI BindableFunction (the same handle used to start calls):
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReAdminClient = ReplicatedStorage:WaitForChild("ReAdminClientAPI")

-- Open the Application Center (browse open positions)
ReAdminClient:Invoke("openApplications")

-- Open straight to a specific posting
ReAdminClient:Invoke("openApplication", { applicationId = "APPLICATION_ID" })

-- Close it
ReAdminClient:Invoke("closeApplications")
ActionOptionsDescription
openApplicationsOpens the Application Center on the openings list.
openApplication{ applicationId }Opens the Application Center straight to that posting.
closeApplicationsCloses the Application Center window.
These actions no-op when the Application Center isn’t enabled, so it’s safe to call them unconditionally. The applicationId is the form’s id from Forms.

Server API

The loader returns the ReAdmin table — keep a handle to it and you can open the Application Center for a player from trusted server code (a proximity prompt, an NPC, or an automated “you’ve been invited to apply” flow):
-- Enable the Application Center under Settings → Downloads first; no loader
-- config is needed for it to load.
local ReAdmin = require(YOUR_LOADER_ASSET_ID)({
    loaderId = "your-loader-id-here",
})

-- Open the Application Center for a player
ReAdmin.OpenApplications(player)

-- Open straight to a specific posting
ReAdmin.OpenApplication(player, "APPLICATION_ID")

-- Close it for a player
ReAdmin.CloseApplications(player)
MethodParametersReturns
OpenApplicationsplayertrue, or false, errorMessage
OpenApplicationplayer, applicationIdtrue, or false, errorMessage
CloseApplicationsplayertrue, or false, errorMessage
ReAdmin.ApplicationCenter also exposes the underlying module handle for advanced callers. All three methods return false with a message when the Application Center isn’t enabled.
Like the rest of the server API, these are server-only — they’re not exposed as a client-invokable remote, so exploiters can’t trigger them. Call them from code you trust.

Good to know

  • Opt-in only. Without the applicationCenter config, nothing changes — the Activity Tracker behaves exactly as before, and the standalone Application Center is untouched.
  • Resilient. If the Application Center module can’t load, it’s logged and skipped — activity tracking keeps running normally.
  • Same data everywhere. Embedded or standalone, submissions land in Forms with the same auto-grading and rank-based eligibility.