Ordering Module
Learn how to use the Roblox ReAdmin Ordering Module
Overview
The Ordering Module allows you to manage orders efficiently within your game. This documentation will guide you through authenticating your module and using its various methods for order management.
Getting Started
First, require the module and authenticate using your unique ReAdmin Loader ID.
Managing Orders
Once authenticated, you can manage orders using the following methods:
Creating an Order
To create an order, call createOrder
with the player object and order details.
player
: The player object initiating the order.recipient
: The player object who will receive the order. This can be the same asplayer
.{{name = "ItemName", quantity = ItemQuantity}}
: A table containing order item details.
Claiming an Order
To claim an order for processing, use the claimOrder
method.
orderId
: The ID of the order to claim.player
: The player object claiming the order.
Releasing an Order
If needed, an order can be released using the releaseOrder
method.
Completing an Order
Mark an order as completed with the completeOrder
method.
Canceling an Order
Orders can be canceled using the cancelOrder
method.
Setting Order Status
Additionally, you can update the status of an order to indicate it has been handed to the customer or is awaiting pickup. It is suggested to update the order to handed to customer once finished
-
Handed to Customer:
-
Awaiting Pickup:
Order Life Cycle
The life cycle of an order follows a comprehensive and straightforward process, designed to streamline order management within games. This life cycle begins when an order is created and ends either when it is completed or canceled, depending on the game’s needs and player actions. Here’s a breakdown of the typical stages an order goes through:
-
Creation: The process starts when a player (or the game itself) creates an order using the
createOrder
method. This step involves specifying the order’s recipient and the details of the items being ordered, such as name and quantity. -
Claiming: Once an order is created, it needs to be processed. A player, usually a chief, claims the order using the
claimOrder
method. Claiming an order signifies that it is currently being handled and is in the process of fulfillment. -
Released: Once an order is claimed, the user who claimed it may leave before finishing the order. You can remove the player from the order by using the
releaseOrder
method. -
Completion: Once the order is finished being prepared, the order is completed using the
completeOrder
method. -
Status Update: Depending on the game’s mechanics, the order may need to be marked as “Awaiting Pickup” or “Handed to Customer” using the respective methods. This step is crucial for games where physical (in-game) item transfer or pickup is a part of the gameplay.
-
Cancellation: At any point before completion, an order can be canceled using the
cancelOrder
method. Cancellation might occur for various reasons, such as the player canceling their request or due to issues in fulfilling the order. Canceling an order removes it from the processing queue and marks it as closed without fulfillment.
The flexibility of the Ordering Module allows for efficient management of these stages, ensuring a smooth and streamlined experience for both players and administrators. By facilitating easy creation, claiming, processing, and finalization of orders, the module supports dynamic in-game economies and interactions, enhancing the overall gameplay experience.
What if I don’t have the Player instance?
If you wish to spoof a player instead of passing a Player instance, you can pass their user ID like this.
Conclusion
With the Ordering Module, managing orders within your game is streamlined and efficient. Authenticate the module and use the provided methods to create, claim, release, complete, cancel orders, and update their status as needed.